Warden Perk

Jump Scare

Reduces the range that the Visitors can hear the Warden by 8 meters

Dark Occult

Reduces Active Perk Cooldown by 25%.

Shell Barrier

When attacked from behind, melee weapons will be destroyed.

Auto Guard

Upon taking Damage 3 times, there is a chance that a special immunity will be triggered.

Last Dance

When executing a Visitor, receives 50% execution bonus.

Poltergeist

For 3 seconds after Immunity is activated, walking through doors and wall holes will destroy them. Movespd will also slightly decrease at the moment of impact.

Helmet

Gives 25% chance of resisting stun and increases the chances of resisting when the perk doesn't trigger.

Phasing

Wardens can phase through activated Sigils but loses 50% of their movespd for 1.5 seconds. Upon activation, goes on 30 second cooldown.

Stamina Drain

Landing a successful attack on a Visitor will slow their movespd by 60 units. Upon activation, goes on a 30 second cooldown.

Special Receptor

When a Visitor is within 10 meters, the skill will ping the most recent location of the Visitor. Upon activation, goes on a 20 second cooldown.

AfterShock

When the skill is ready, the next attack inflicted will disarm the target. Upon activation, goes on a 30 second cooldown.

Serial Killer

A successful execution resets all cooldown.

Infected Wound

A visitor who has been attacked will not be able to recover their HP by any means for 30 seconds. This effect is non-stackable, goes on a 30 second cooldown.

Counter of Pain

When attacked while immune, reflects 15 damage to the attackers.

Pray Hunter

When a visitor prays at a ritual for over 10 seconds, their aura will be revealed for 10 seconds.

 

Landing Sign

When Visitors jump from high locations, Wardens can see their aura for 10 seconds.

Soul Sealing

After executing a Visitor, their soul will take 2 seconds longer to revive.

Insolence

After 3 rituals are completed, gain 6 damage for 120 seconds.

Hunter's Instinct

After execution will have their auras visitors revealed for 10 seconds (In Battle Mode, this will reveal the enemy Warden aura as well)

Deadend
When the Warden uses any jump point, that jump point will be blocked for 30 seconds.Upon activation, goes on a 45 second cooldown.

Devil's Intervention
After execution, every opponent rituals will be blocked for 40 seconds.

Vile Eye
After the Warden successfully destroys a ritual alter, Visitors' aura in a 10-meter radius will be revealed for 5 seconds.
Wretched
Incease the amount progress deduction by 25% when destroying a ritual alter, goes on 60 second cooldown.
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