StephenScientist |
Potion Master
Stephen can create a potion by mixing 4 items. To create a potion, Stephen must collect the items one by one until he has collected 4 items. Once Stephen has collected 4 items, he can mix the items together to create a potion, which takes 8 seconds to mix. During mixing, Stephen can move. Once the mixture is done, Stephen will receive a potion that can be thrown to create a healing circle that has the radius of 2 meters. Visitors within the circle will receive 5 units of healing per second for 5 seconds and grant 0.5 unit per second of bloodseek for the Warden. Upon activation, goes on a 80 second cooldown.
The different types of items used in the mixture will vary the effects of the potions.
- Each weapon will prolong the duration of the healing circle by 1 second.
- Each healing item will increase the healing effects by 3 units.
- Each trap will expand the radius of the healing circle by 1 meter.
(In Battle Mode, Stephen's potion can only heal your allies Visitors but will increase bloodseek of both team's Wardens.)
HP | █ █ |
Stamina | █ █ |
Expertise | █ █ |
Cost | █ █ █ █ █ |
Witch bottle
Folk magic contends that witch bottles protect against evil spirits and magical attack, and counteract spells cast by witches.