NYMPH

Nymph

Phase Shift
Increase the movespd by 30 units and changes Nymph's attack to melee also leaves behind a puddle which reveals any Visitor who touches it. Upon activation, goes on a 45 second cooldown.

Aqua Touch
Aqua balls will deal damage on Visitors only when Nymph snaps. Visitors that are drenched get their auras revealed for 3 seconds.

Snap
Nymph snaps her fingers, dealing 24 damage per waterball and afflicting the target with the drenched status. The Waterball ability will persist on a Visitor for 7 seconds and on a surface for 30 seconds. However, if a Visitor uses a warp point, all waterballs are removed. Upon activation, goes on a 10 second cooldown.

Strength

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Move Speed

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Cost

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Cursed Mermaid Remains
The Cursed Mermaid Remains, an evidence of a lie crafted by humans that has manifested into something much more sinister. Actually made from stitching certain body parts of various animals together, this mermaid corpse has attracted the attention of spectators from all over the World to come witness this fabrication of a mermaid. All those attention and awe have manifested into a curse that lives within the corpse of this mermaid.

  1. Creates a waterball forward. When the opposing team touches it, it will reduce their movespd by 10%. Upon activation, goes on a 90 second cooldown.
  2. Creates a waterball forward. When the opposing team touches it, it will reduce their movespd by 15%. Upon activation, goes on a 80 second cooldown.
  3. Creates a waterball forward. When the opposing team touches it, it will reduce their movespd by 20%. Upon activation, goes on a 70 second cooldown.
  4. Creates a waterball forward. When the opposing team touches it, it will reduce their movespd by 25%. Upon activation, goes on a 60 second cooldown.
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