Win through collecting souls in a 4vs4 style battle where the Visitor that holds the Warden Soul will turn into a Warden to hunt down the visitor on the other team. The other Visitors has to do their best to stay alive to limit their loss. There can only be one winner in the war between sides.
Wardens that revert back to being a Visitor will receive a "Karma Points" based on how many Visitors they eliminated. If the other team's Warden eliminates the reverted Visitor, they will receive the Karma points as bonus points for the team.
Asymmetrical mode that consists of 1 warden hunting 4 visitors in an arena. There are two core gameplays depended on the role players take.
The warden is to strategically hunt 4 visitors letting no one escape, and not being killed by visitors. Each warden will have different stats and special abilities offering various ways of hunting visitors.
The visitors have to cooperate to complete the objective. Each character will have different stats and unique abilities supporting each role of play - decoy, damage, or perform the rituals. Things will drastically change after the objective is completed. The game will test personal dilemma choosing either teaming up to eliminate the warden or saving own self by leaving the arena. escaping the Hindrance, or be the warden and hunt and collect souls.